Calendar

Gambling

Five dice games for losing your gil with style.

The dice

All gambling games use the in-game /dice or /random commands in a chat designated by the game host. Each roll yields a number between 0 and 999.

For most games we collapse that into a single digit using this conversion:

0–99=0
100–199=1
200–299=2
300–399=3
400–499=4
500–599=5
600–699=6
700–799=7
800–899=8
900–999=9

Single-player games

Golden Whisker

A lucky game with the /dice command. The player trades the host the amount they want to bet, picks a digit (0–9), and rolls once. The prize depends on how many matching digits show up:

  • 1 matching digit → 2× the wager
  • 2 matching digits → 3× the wager
  • 3 matching digits → 10× the wager

Example: you choose 3 as your digit. 793, 394, or 832 would all win — 459 would not.

1 player Min 50k Max 1 mil

Kitsune Bakuchi

A game from the Far East. The player tries to roll three dice with the same number on them.

  • Succeed and win 35× the wager.
1 player Min 50k Max 500k

Fat Cat

A classic game with /dice. Trade the host your bet and roll once. The prize varies by the number you roll:

  • 666+ → 2× the wager
  • 950+ → 3× the wager
  • 999 → 10× the wager
1 player Min 50k Max 1 mil

Multiplayer games

Porxie

The game runs over two rounds. Round two reverses the turn order. All participants agree on a bet and trade the host that amount.

Each turn, a player rolls repeatedly until they roll a 0 or choose to “hold”:

  • Roll a 0 → turn total resets to 0, next player’s turn.
  • Roll any other number → it’s added to the turn total and the player keeps going.
  • Choose to hold → turn total is added to the player’s score, next player’s turn.

At the end of round 2, the player with the highest score wins 95% of the cash pool. Ties split the prize.

2–8 players Min 50k No max

Bomb

A single-round game. Turn order is set by a host roll — above 500 means clockwise (left → right), otherwise counter-clockwise (right → left). All participants agree on a bet and trade the host that amount.

Each turn, a player can either roll or hold:

  • Roll → the result is added to the player’s turn total.
  • If the player’s total goes above 15 at any point, their bomb explodes and they automatically lose.
  • Hold → turn total is added to the player’s score, next player’s turn.

At the end of the round, the highest score wins 95% of the cash pool. Ties split the prize.

2–8 players Min 50k No max