Gambling
Five dice games for losing your gil with style.
The dice
All gambling games use the in-game /dice or /random commands in a chat designated by the game host. Each roll yields a number between 0 and 999.
For most games we collapse that into a single digit using this conversion:
0–99=0
100–199=1
200–299=2
300–399=3
400–499=4
500–599=5
600–699=6
700–799=7
800–899=8
900–999=9
Single-player games
A lucky game with the /dice command. The player trades the host the amount they want to bet, picks a digit (0–9), and rolls once. The prize depends on how many matching digits show up:
- 1 matching digit → 2× the wager
- 2 matching digits → 3× the wager
- 3 matching digits → 10× the wager
Example: you choose 3 as your digit. 793, 394, or 832 would all win — 459 would not.
1 player
Min 50k
Max 1 mil
A game from the Far East. The player tries to roll three dice with the same number on them.
- Succeed and win 35× the wager.
1 player
Min 50k
Max 500k
A classic game with /dice. Trade the host your bet and roll once. The prize varies by the number you roll:
- 666+ → 2× the wager
- 950+ → 3× the wager
- 999 → 10× the wager
1 player
Min 50k
Max 1 mil
Multiplayer games
The game runs over two rounds. Round two reverses the turn order. All participants agree on a bet and trade the host that amount.
Each turn, a player rolls repeatedly until they roll a 0 or choose to “hold”:
- Roll a 0 → turn total resets to 0, next player’s turn.
- Roll any other number → it’s added to the turn total and the player keeps going.
- Choose to hold → turn total is added to the player’s score, next player’s turn.
At the end of round 2, the player with the highest score wins 95% of the cash pool. Ties split the prize.
2–8 players
Min 50k
No max
A single-round game. Turn order is set by a host roll — above 500 means clockwise (left → right), otherwise counter-clockwise (right → left). All participants agree on a bet and trade the host that amount.
Each turn, a player can either roll or hold:
- Roll → the result is added to the player’s turn total.
- If the player’s total goes above 15 at any point, their bomb explodes and they automatically lose.
- Hold → turn total is added to the player’s score, next player’s turn.
At the end of the round, the highest score wins 95% of the cash pool. Ties split the prize.
2–8 players
Min 50k
No max